By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and armed forces energy, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising organizations, and an array of safety contracting businesses that labored to provide the legitimate U.S. military online game, America’s Army. Allen uncovers the equipment wherein gaming applied sciences resembling America’s military, with army investment and subject matters, have interaction in a militarization of yankee society that constructs every person, even nonplayers of video games, as digital infantrymen on hand for deployment.
America’s electronic Army examines the army’s wish for “talented” infantrymen able to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital warring parties; tensions over top practices in army recruiting; and the occasionally overlapping cultures of avid gamers, video game builders, and soldiers.
Allen finds how binary categorizations comparable to soldier as opposed to civilian, warfare as opposed to online game, paintings as opposed to play, and digital as opposed to genuine develop into blurred—if now not damaged down entirely—through video games and interactive media that replicate the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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